Workbench Entertainment

Workbench Entertainment — Crafting games with passion

Olga

Relive Olga’s childhood memories as she visits her grandparents’ home in Belovodica, a secluded mountain village where some discoveries last a lifetime.

Workbench Entertainment — Crafting games with passion

Wolfsbane

In Woodpine Village, a blood moon rises once every ten years. The locals must prepare a ritual to save the one that transforms into a Werewolf when the clock tower ticks midnight.

Workbench Entertainment — Crafting games with passion

Wounded

A first-person survival horror game, bringing you the old-school indie horror vibe through a detailed and eerie environment.

About the studio

Gamers first. Game developers since 2014.

Workbench Entertainment started in 2014, when three friends from Skopje, Bojan, Vasko and Timoti, decided to stop just playing games and start making them. What began as a side project has grown into a full-time independent studio in North Macedonia.

We make the games we’d want to play ourselves: atmospheric, story-driven worlds built with care, from the survival horror of Wounded to the co-op survival of Wolfsbane and the quiet, folkloric mystery of Olga. One belief has guided us since day one: quality entertainment, no matter the budget.

Awards & recognition

Nominee

Hidden Gem

Central & Eastern European Game Awards 2019

Wounded

Ranked

#1 Game in Macedonia

IT.mk

Wounded

Featured

INDIE Live Expo

Steam showcase, 2026

Olga

Services

Your game, our workbench. Built in Unity.

After more than a decade of making our own games, we now bring the same team and toolkit to other studios and brands. Whether you need a full production partner or an extra pair of hands on one discipline, we work with you from first prototype to final build.

Work with us

Have a project in mind?

Tell us what you’re building and where you need a hand. We’ll get back to you within a few days.

Publishing

You made the game. We’ll help it launch.

We’re opening our doors to small teams and solo developers who want a partner for release. We’ve shipped our own games from first demo to full launch, and we’ll guide you through every hurdle of getting yours optimized, approved and live.

Supported

Steam

Supported

GOG

Supported

Epic Games Store

Starting with Steam, GOG and the Epic Games Store, with more platforms to come.

How it works

01

Show us your game

Send a build, a trailer or even a prototype. We look at every pitch from small teams and solo devs.

02

Plan the release

Together we pick the stores, set a timeline and plan pricing, regional prices and key dates.

03

Optimize for each store

We handle the SDKs, performance passes and platform requirements so every build meets each store’s rules.

04

Build the store pages

Capsule art, screenshots, trailers, descriptions and tags that help the right players find you.

05

Go live, and beyond

We get you through review and certification, launch day, and the updates and patches that follow.

Publishing

Got a game worth playing?

Send us a build, a trailer or a prototype. We’d love to take a look.

Education

Teaching the next generation. One game at a time.

Sharing what we know is part of who we are. Since 2019, members of our team have been teaching young students game development at iThink Academy in Skopje, in Unity and Autodesk Maya.

And it doesn’t stop in the classroom. If you want to explore the games industry or learn more about making games, we’re always happy to talk.

A full school year, from first idea to finished game

01

Game design basics

What makes a game, its core elements, and writing a game design document around one idea that runs all year.

02

3D in Autodesk Maya

An introduction to industry-standard 3D modeling, and how Maya assets move into Unity.

03

Building in Unity

Setting up a project, exploring scenes and working with ready-made assets.

04

Bringing it to life

Unity animation basics, lighting a scene and creating game mechanics.

05

Shipping the game

Finalizing and packaging the game, then presenting it as a final project.

Final project

Every student builds their own game.

By the end of the year, each student takes their own idea from design document to playable build in Unity, then presents it as their final project.