Workbench Entertainment — Crafting games with passion
Relive Olga’s childhood memories as she visits her grandparents’ home in Belovodica, a secluded mountain village where some discoveries last a lifetime.
Workbench Entertainment — Crafting games with passion
In Woodpine Village, a blood moon rises once every ten years. The locals must prepare a ritual to save the one that transforms into a Werewolf when the clock tower ticks midnight.
Workbench Entertainment — Crafting games with passion
A first-person survival horror game, bringing you the old-school indie horror vibe through a detailed and eerie environment.
About the studio
Workbench Entertainment started in 2014, when three friends from Skopje, Bojan, Vasko and Timoti, decided to stop just playing games and start making them. What began as a side project has grown into a full-time independent studio in North Macedonia.
We make the games we’d want to play ourselves: atmospheric, story-driven worlds built with care, from the survival horror of Wounded to the co-op survival of Wolfsbane and the quiet, folkloric mystery of Olga. One belief has guided us since day one: quality entertainment, no matter the budget.
Awards & recognition
Nominee
Central & Eastern European Game Awards 2019
Wounded
Ranked
IT.mk
Wounded
Featured
Steam showcase, 2026
Olga
Our games
A spooky, cozy first-person mystery. Relive Olga’s childhood memories as she visits her grandparents in Belovodica, a secluded Slavic-inspired mountain village hiding a few dark secrets.
A blood moon rises over Woodpine Village. Team up to save the one who turns into a werewolf at midnight.
Our debut. A father searches for his lost daughter after a storm at sea, in old-school indie horror.
Services
After more than a decade of making our own games, we now bring the same team and toolkit to other studios and brands. Whether you need a full production partner or an extra pair of hands on one discipline, we work with you from first prototype to final build.
Everything visual: concept art, characters, environments, UI and the overall look and feel of your game.
Game-ready props, characters and environments, modeled, textured and optimized for real-time.
Spaces that guide the player, from blockouts and pacing to fully dressed, playable levels.
Mood and atmosphere, from baked setups to dynamic lighting and post-processing.
Gameplay systems, tools, UI logic and performance work, written clean and ready to ship.
Sound design and ambience that make your world feel alive, implemented straight into your build.
Trailers, teasers and social clips cut straight from your build, ready for every store and feed.
Work with us
Tell us what you’re building and where you need a hand. We’ll get back to you within a few days.
Publishing
We’re opening our doors to small teams and solo developers who want a partner for release. We’ve shipped our own games from first demo to full launch, and we’ll guide you through every hurdle of getting yours optimized, approved and live.
Starting with Steam, GOG and the Epic Games Store, with more platforms to come.
How it works
Send a build, a trailer or even a prototype. We look at every pitch from small teams and solo devs.
Together we pick the stores, set a timeline and plan pricing, regional prices and key dates.
We handle the SDKs, performance passes and platform requirements so every build meets each store’s rules.
Capsule art, screenshots, trailers, descriptions and tags that help the right players find you.
We get you through review and certification, launch day, and the updates and patches that follow.
Publishing
Send us a build, a trailer or a prototype. We’d love to take a look.
Education
Sharing what we know is part of who we are. Since 2019, members of our team have been teaching young students game development at iThink Academy in Skopje, in Unity and Autodesk Maya.
And it doesn’t stop in the classroom. If you want to explore the games industry or learn more about making games, we’re always happy to talk.
A full school year, from first idea to finished game
What makes a game, its core elements, and writing a game design document around one idea that runs all year.
An introduction to industry-standard 3D modeling, and how Maya assets move into Unity.
Setting up a project, exploring scenes and working with ready-made assets.
Unity animation basics, lighting a scene and creating game mechanics.
Finalizing and packaging the game, then presenting it as a final project.
Final project
By the end of the year, each student takes their own idea from design document to playable build in Unity, then presents it as their final project.