Our story
Started by three friends in 2014.
Workbench began on 1 June 2014, when Bojan, Vasko and Timoti decided to turn their love of games into making their own. What started as a silly idea to create a game grew, step by step, into a full team of enthusiastic developers.
Our goal was, and still is, to create quality content for people just like us: gamers who enjoy well-crafted games that offer endless hours of fun. We believe the games industry is on a remarkable rise, and with the technology available today, it would be a missed opportunity not to create something new.
Our first game, Wounded – The Beginning, was a survival horror inspired by games like Outlast and Amnesia. It went further than we ever expected, and it was only the first step. Today we make our own games, help other studios build theirs, and share what we’ve learned with the next generation.
The idea we’ve built Workbench around