Workbench Entertainment

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From a silly idea to an indie studio.

Workbench Entertainment is an independent game studio from Skopje, North Macedonia. We’re a team of passionate gamers turned game developers, and when we’re not busy making games, we’re probably playing them.

The Workbench team, Skopje

Our story

Started by three friends in 2014.

Workbench began on 1 June 2014, when Bojan, Vasko and Timoti decided to turn their love of games into making their own. What started as a silly idea to create a game grew, step by step, into a full team of enthusiastic developers.

Our goal was, and still is, to create quality content for people just like us: gamers who enjoy well-crafted games that offer endless hours of fun. We believe the games industry is on a remarkable rise, and with the technology available today, it would be a missed opportunity not to create something new.

Our first game, Wounded – The Beginning, was a survival horror inspired by games like Outlast and Amnesia. It went further than we ever expected, and it was only the first step. Today we make our own games, help other studios build theirs, and share what we’ve learned with the next generation.

Quality entertainment, no matter the budget.

The idea we’ve built Workbench around

Our journey so far.

Every small step matters when you’re an indie studio. Here are some of the ones we’re proudest of.

2014

Workbench is founded

Three friends from Skopje, Bojan, Vasko and Timoti, decide to stop just playing games and start making them.

2015

MilestoneThe Wounded demo takes off

What started as an idea for a 10-minute game becomes a free demo that passes 180,000 downloads. Top YouTubers like Markiplier and GuavaJuice play it, and let’s plays rack up over 30 million views.

2019

ReleaseWounded – The Beginning launches

Our debut game. After the demo’s success, the full game releases on Steam on 28 February. Streamers pick it up, taking it into the top 5 most-watched games on Twitch at the time.

AwardHidden Gem nominee at CEEGA

Wounded is nominated at the Central and Eastern European Game Awards, and IT.mk ranks it the number one game in Macedonia.

We start teaching

Members of our team begin teaching game development to young students at iThink Academy in Skopje.

2020

Wounded keeps growing

Three content updates, New Beginning, The Attic and Visitant, expand the story, and the game passes 100 reviews on Steam.

AnnouncedWolfsbane is revealed

On 12 November, the announcement trailer introduces our multiplayer social deduction game set in the cursed Woodpine Village.

2024

AnnouncedOlga is revealed

In March, the first teaser for Olga – Episode 1 introduces the world to Belovodica, a village inspired by a real mountain trip our team took together.

2025

Olga’s demo at Steam Next Fest

The demo for Olga – Episode 1 is featured in Steam’s October Next Fest.

2026

FeaturedOlga at INDIE Live Expo

Olga is showcased in INDIE Live Expo 2026 on Steam.

ReleaseOlga – Episode 1 is released

Our cozy Slavic mystery launches on Steam on 9 September, taking players to Belovodica for the first episode of Olga’s story.

MilestoneA new chapter for Workbench

After more than a decade of making our own games, we open our doors to other creators. Our team now offers Unity development services to studios and brands, and publishing for small teams and solo developers, helping them launch on Steam, GOG and the Epic Games Store.

Next

Wolfsbane and more

Wolfsbane is on its way, along with the next episodes of Olga and whatever else ends up on our workbench.

Moments along the way.

From our first festivals to late nights at the studio.

our games
blog workbench entertainment

What we believe in.

The ideas that got us started are still the ones that guide us.

01

Gamers first

We are gamers before anything else, so we know what we want from the games we play, and we make games for people like us.

02

Quality, no matter the budget

Our passion for making games is rivalled only by our desire to make them well. Quality entertainment should never depend on the size of the budget.

03

Indie spirit, always

No matter how much we grow, we will always cherish the indie spirit that fuelled our creativity and our dream of becoming a studio.

04

Lift up indie

We want to show what indie studios can do with the right support, and inspire others to back the teams creating wonders.

Awards & recognition.

A few moments when others noticed what we were building.

Nominee
Hidden Gem
Central & Eastern European Game Awards 2019
Wounded
Ranked
#1 Game in Macedonia
IT.mk
Wounded
Featured
INDIE Live Expo
Steam showcase, 2026
Olga

Say hello

Want to know more about us?

Press, partnerships or just a question about the studio, we’d love to hear from you.