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We are on Patreon

We’re more than happy to announce that we’re now live on Patreon. We chose this option as a main tool to connect with our community and form a double-sided interaction by updating all of our supporters and fans with behind-the-scenes content, stories of previous experiences, important decision-making answers about our game-development phases and a lot…

Wounded Update | Visitant – 2.2

Wounded – The Beginning gets another content update, now in the right theme for Halloween. If you’ve been waiting to play, the time has come, after this update you can experience the game in it’s full glory! Besides the many new sca, uhm… bug fixes, we offer an expansion in the storyline and a brand…

Celebrating 100 Reviews on STEAM

Every small step is an important one when you’re an indie-game studio, so today we wanted to celebrate our 100 Steam Reviews Mark, and of course, reward our fans and followers for it. 100 is a small number, but it means a lot to us because it’s the most we’ve ever had. Of course, we…

Wounded Update | The Attic – 2.1

Enter The Attic In this update we focused on expanding the story, adding new content, as well as polishing some things that needed slightly more attention. Here’s what’s changed: We made this build by using a different compression method, so now the game will take even less space on your hard drive Added new segment…

Wounded Update | New Beginning – 2.0

New Beginning – 2.0 We had a rough start with Wounded, but our passion for developing video games is stronger than the obstacles we had to face. Being zero-budget is not easy these days, but we managed to fix the flaws in our team and find replacement for those who couldn’t continue working. Our new…

We made it in history

Upon returning back home from the Central and Eastern European Game Awards, Europe’s largest video-game event which was hosted in Poznan, Poland, we saw a link posted from their official profile. We opened the link and what we saw was a very pleasant surprise. All the names of those who participated in the awards were…

SEMOS Education – Unity For All

Shortly after the release of Wounded, we received an invitation to hold a presentation for Semos, one of the most reputable companies in our country. Workbench Entertainment held the meeting in a conference hall where we had the chance to share knowledge and insight into an audience that was eager to learn some more about…

Central and Eastern European Game Awards 2019

In our short but ambitious video game development career, we’ve had a lot of beautiful moments and opportunities, and that list wouldn’t be complete without mentioning the Central and Eastern European Game Awards event which was hosted in Poznan, Poland back in 2019. We, as a small indie studio, were invited at the event, and…

Wounded Update | Memories – 1.30

Welcome to the “Memories” update We’ve been busy making some new things in order to make the experience more enjoyable, so here’s a list of what is changed: Added a new scene after the choking part in the sewers. Added a new scene (cutscene) after the ending where you save Lisa by calling the police….

Wounded Update | Lights Off – 1.20

The “Lights Off” update includes: Brand new segment in the motel after the cameras, which connects to the kitchen area New security cameras Reworked scenery in the market part Enemies have improved animations Changed the chase music with more creepy and horror-ish vibe Mouse sensitivity is re-scaled and can go much lower Small bug fixes…

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