Workbench Entertainment

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You made the game. We’ll help it launch.

Launching a game is a project of its own. We help solo developers and small teams get their games optimized, approved and live on the biggest PC stores, and we guide you through every hurdle along the way.

Everything between “done” and “live”.

We’ve shipped our own games from first demo to full launch. Here’s everything we take off your plate.

01

Store readiness

Builds that pass every store’s technical requirements the first time.

02

Store presence

Pages that turn visitors into wishlists and players.

03

Release strategy

A plan for when and how to launch, and how to build momentum.

04

Review & compliance

We handle the paperwork and reviews that slow teams down.

05

Launch & after

We’re with you on launch day and for what follows.

Three stores, one plan.

Each store has its own rules, tools and audience. We handle the details for every one of them.

Steam

The biggest PC store, and usually the first stop for indie games.

Setup

Features

Visibility

GOG

A curated, DRM-free store with a loyal audience that values quality.

Setup

Features

Release

Epic Games Store

A growing store with a large PC audience and its own online services.

Setup

Features

Release

Starting with Steam, GOG and the Epic Games Store, with more platforms to come.

How it works.

Five steps from your first message to launch day, and beyond.

01

Show us your game

Send a pitch with a trailer, a build or even a prototype. We look at every pitch from small teams and solo devs.

02

Plan the release

Together we choose the stores, set a timeline and plan pricing, regional prices and key dates.

03

Optimize for each store

We handle the SDKs, performance passes and platform rules so every build meets each store’s requirements.

04

Build the store pages

Capsule art, screenshots, trailers, descriptions and tags that help the right players find you.

05

Go live, and beyond

We guide you through review and certification, launch day, and the updates and patches that follow.

What to send in your pitch.

You don’t need all of it. Send what you have, and we’ll take it from there.

01
A short description

What your game is, its genre and what makes it special, in a few sentences.

02
A trailer or gameplay video

Even rough footage helps. We want to see how it plays.

03
A playable build or demo

If you have one. A prototype is fine too.

04
Where you are now

Current stage of development and your target release window.

05
Your team

Who is working on it, and on what.

06
What you need from us

Which stores you’re aiming for and where you need the most help.

Questions, answered.

Can’t find what you’re looking for? Send us a message.

Solo developers and small indie teams making PC games. Genre doesn’t matter as much as quality and passion.

No. We can get involved at any stage, from an early prototype to a game that is almost ready to ship. The earlier we start, the more we can help with things like wishlists and store pages.

We currently support Steam, GOG and the Epic Games Store, with more platforms to come.

Every game is different, so terms are discussed individually after we’ve looked at your pitch. We’ll always walk you through everything clearly before anything is signed.

We review every pitch we receive and aim to get back to you within a few days.

Publishing

Got a game worth playing?

Send us a build, a trailer or a prototype. We’d love to take a look.