Workbench Entertainment

HomeEducation

We make games. And we love to teach them.

Sharing what we know is part of who we are. Since 2019, members of our team have been teaching young students how games are made, and our door is always open to anyone who wants to learn more about game development.

Why we share what we know.

We learned by doing, by asking and by getting help from people who knew more than we did. Teaching is our way of passing that on.

01

We were beginners too

Workbench started as a group of friends who loved games and taught themselves how to make them. We remember how much a little guidance helps.

02

Real tools, real workflows

Students learn on Unity and Autodesk Maya, the same tools we use every day on our own games, and the way we actually use them.

03

Learning by making

Theory only goes so far. Every student plans, builds and presents a game of their own, the same way a real project comes together.

In the classroom since 2019.

Every school year, members of our team teach the Upper Level game development course at iThink Academy in Skopje, a technology academy for children that is part of Avenga Academy.

Over a full year, students go from “what is a game?” to building and presenting a game of their own in Unity and Autodesk Maya. No coding experience needed, just curiosity.

2019

Teaching since

1 year

From idea to finished game

1 game

Built by every student

Upper Level
Unity
Autodesk Maya

From first idea to finished game.

The course follows the same path a real game takes, one step at a time, across the whole school year.

01

Game design basics

Before anyone opens an engine, students learn what a game is made of and plan their own.

02

3D in Autodesk Maya

An introduction to the industry-standard tool for 3D modeling and animation.

03

Building in Unity

Setting up the project and bringing the first pieces into the engine.

04

Bringing it to life

Movement, mood and interaction turn a scene into something playable.

05

Finishing the game

Polishing, packaging and showing the finished game.

Real tools, from day one.

Students learn on professional software used across the games industry, including by our own studio.

Game engine

Unity

Where the game comes together: scenes, lighting, animation and the mechanics that make it playable.

3D modeling

Autodesk Maya

The industry standard for 3D modeling and animation, used for film, TV, commercials and games.

Final project

Every student builds their own game.

By the end of the year, each student takes their own idea from design document to playable build in Unity, then presents it as their final project.

Want to learn more? Just ask.

Whether you’re a student, a parent, a teacher or just starting out, if you want to explore the games industry, we’re happy to talk.

01

Getting started

Not sure where to begin with game development? We can point you in the right direction.

02

Unity & 3D

Questions about the tools we use every day.

03

Working in games

Curious what the industry is really like from the inside.

04

For schools & groups

Interested in having us share our experience with a class or group?

Learn with us

Curious about making games?

Send us your questions. We’re always happy to share what we’ve learned.