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Launching a game is a project of its own. We help solo developers and small teams get their games optimized, approved and live on the biggest PC stores, and we guide you through every hurdle along the way.
We’ve shipped our own games from first demo to full launch. Here’s everything we take off your plate.
Builds that pass every store’s technical requirements the first time.
Pages that turn visitors into wishlists and players.
A plan for when and how to launch, and how to build momentum.
We handle the paperwork and reviews that slow teams down.
We’re with you on launch day and for what follows.
Each store has its own rules, tools and audience. We handle the details for every one of them.
The biggest PC store, and usually the first stop for indie games.
A curated, DRM-free store with a loyal audience that values quality.
A growing store with a large PC audience and its own online services.
Starting with Steam, GOG and the Epic Games Store, with more platforms to come.
Five steps from your first message to launch day, and beyond.
Send a pitch with a trailer, a build or even a prototype. We look at every pitch from small teams and solo devs.
Together we choose the stores, set a timeline and plan pricing, regional prices and key dates.
We handle the SDKs, performance passes and platform rules so every build meets each store’s requirements.
Capsule art, screenshots, trailers, descriptions and tags that help the right players find you.
We guide you through review and certification, launch day, and the updates and patches that follow.
You don’t need all of it. Send what you have, and we’ll take it from there.
What your game is, its genre and what makes it special, in a few sentences.
Even rough footage helps. We want to see how it plays.
If you have one. A prototype is fine too.
Current stage of development and your target release window.
Who is working on it, and on what.
Which stores you’re aiming for and where you need the most help.
Can’t find what you’re looking for? Send us a message.
Solo developers and small indie teams making PC games. Genre doesn’t matter as much as quality and passion.
No. We can get involved at any stage, from an early prototype to a game that is almost ready to ship. The earlier we start, the more we can help with things like wishlists and store pages.
We currently support Steam, GOG and the Epic Games Store, with more platforms to come.
Every game is different, so terms are discussed individually after we’ve looked at your pitch. We’ll always walk you through everything clearly before anything is signed.
We review every pitch we receive and aim to get back to you within a few days.
Send us a build, a trailer or a prototype. We’d love to take a look.