Workbench Entertainment

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Unity development,
end to end.

After more than a decade of shipping our own games, we bring the same team and toolkit to other studios and brands. Book one discipline or the whole pipeline, from first prototype to final build.

Art & Visuals

Everything the player sees, from the first sketch to the final pixel. We define a visual direction that fits your game and your budget, then build the art to match it.

What we deliver

A good fit for: Teams that need a look defined, or a consistent art pass across an existing project.

Art & Visuals

3D Modeling

Game-ready 3D assets built for real-time. We model, unwrap and texture with performance in mind, so everything looks right in the engine, not just in the render.

What we deliver

A good fit for: Projects that need a volume of assets, or a kit that the rest of the team can build levels with.

3D Modeling

Level Design

Spaces that guide the player without telling them where to go. We plan flow and pacing on paper, block it out in Unity, test it, and then dress it into a finished, playable level.

What we deliver

A good fit for: Games that have systems in place but need spaces that make them shine.

Level Design

Lighting

Lighting sets the mood before a single line of dialogue. Our games live on atmosphere, so we know how to make a scene feel cozy, tense or eerie while keeping frame rates healthy.

What we deliver

A good fit for: Projects that look flat, or need a lighting pass before a trailer, demo or festival.

Lighting

C# Development

Clean, maintainable C# for Unity. We build gameplay systems from scratch, extend what you already have, and make sure it all runs well on the hardware your players use.

What we deliver

A good fit for: Teams that need extra programming hands, or a specific system built and handed over cleanly.

C# Development

Audio

Sound is half of the atmosphere. We design the sounds and ambience that make a world feel alive, and implement them in Unity so they react to what the player does.

What we deliver

A good fit for: Games that feel quiet or unfinished, or need a full audio pass before launch.

Audio

Video Editing

Trailers and videos that show your game at its best. We capture footage straight from the build, cut it with the right pacing, add titles and sound, and deliver every format the stores and socials ask for.

What we deliver

A good fit for: Teams preparing a store page, festival, crowdfunding campaign or launch that need footage that sells the game.

Video Editing

Ways to work with us.

Every project is different, so we shape the engagement around what you need, not the other way around.

01

Full production

We take your game from idea to release, with a team covering every discipline.

02

Co-development

We join your team and work alongside your developers inside your project.

03

Single discipline

Need only art, only code or only audio? Book the part you need.

04

Prototypes & vertical slices

Test an idea or win over a publisher with a short, polished playable.

From first call to final build.

A simple, transparent process so you always know where your project stands.

01

Discovery call

We talk about your game, your goals and where you need help.

02

Proposal

You get a clear plan with scope, milestones and a quote.

03

Production

We work in short cycles and share progress as we go.

04

Delivery & support

Clean handover, documented and ready for your team.

Questions, answered.

Anything else on your mind? Just ask, we are happy to talk it through.

Yes. Every one of our own games is built in Unity, and focusing on one engine means we know it deeply, from rendering pipelines to editor tooling.

Absolutely. A lot of our work is jumping into existing projects, getting familiar with the codebase and assets, and adding to it without disrupting your team.

Yes. You can book a single discipline, such as a lighting pass or a set of 3D assets, or combine several into a larger engagement.

We are based in Skopje, North Macedonia (Central European Time) and work remotely with teams anywhere, with regular calls and shared builds.

Send us a short message about your project and what you need. We will set up a call, then follow up with a proposal.

Work with us

Have a project in mind?

Tell us what you’re building and where you need a hand. We’ll get back to you within a few days.