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After more than a decade of shipping our own games, we bring the same team and toolkit to other studios and brands. Book one discipline or the whole pipeline, from first prototype to final build.
Everything the player sees, from the first sketch to the final pixel. We define a visual direction that fits your game and your budget, then build the art to match it.
A good fit for: Teams that need a look defined, or a consistent art pass across an existing project.
Game-ready 3D assets built for real-time. We model, unwrap and texture with performance in mind, so everything looks right in the engine, not just in the render.
A good fit for: Projects that need a volume of assets, or a kit that the rest of the team can build levels with.
Spaces that guide the player without telling them where to go. We plan flow and pacing on paper, block it out in Unity, test it, and then dress it into a finished, playable level.
A good fit for: Games that have systems in place but need spaces that make them shine.
Lighting sets the mood before a single line of dialogue. Our games live on atmosphere, so we know how to make a scene feel cozy, tense or eerie while keeping frame rates healthy.
A good fit for: Projects that look flat, or need a lighting pass before a trailer, demo or festival.
Clean, maintainable C# for Unity. We build gameplay systems from scratch, extend what you already have, and make sure it all runs well on the hardware your players use.
A good fit for: Teams that need extra programming hands, or a specific system built and handed over cleanly.
Sound is half of the atmosphere. We design the sounds and ambience that make a world feel alive, and implement them in Unity so they react to what the player does.
A good fit for: Games that feel quiet or unfinished, or need a full audio pass before launch.
Trailers and videos that show your game at its best. We capture footage straight from the build, cut it with the right pacing, add titles and sound, and deliver every format the stores and socials ask for.
A good fit for: Teams preparing a store page, festival, crowdfunding campaign or launch that need footage that sells the game.
Beyond our own games, members of our team have contributed to projects for studios and companies at home and abroad.
Spire Training Group · USA
Scenario-based decision training that gives future leaders “reps and sets” for the mind, starting with ROTC cadets preparing for high-stakes calls as officers.
Nuronium Labs · Skopje
A brain-training mobile app with quick games for memory, focus, logic and speed, plus self-reflection tests and progress tracking.
Kamamuta Games · Norway
A demo build for Soulprint: Rimriki, the first episode of a nine-part adventure series about personal growth and building character.
Intetic
An escape-room mystery about a detective searching for his missing astrophysicist father, with puzzles that reshuffle on every new game.
Every project is different, so we shape the engagement around what you need, not the other way around.
We take your game from idea to release, with a team covering every discipline.
We join your team and work alongside your developers inside your project.
Need only art, only code or only audio? Book the part you need.
Test an idea or win over a publisher with a short, polished playable.
A simple, transparent process so you always know where your project stands.
We talk about your game, your goals and where you need help.
You get a clear plan with scope, milestones and a quote.
We work in short cycles and share progress as we go.
Clean handover, documented and ready for your team.
Anything else on your mind? Just ask, we are happy to talk it through.
Yes. Every one of our own games is built in Unity, and focusing on one engine means we know it deeply, from rendering pipelines to editor tooling.
Absolutely. A lot of our work is jumping into existing projects, getting familiar with the codebase and assets, and adding to it without disrupting your team.
Yes. You can book a single discipline, such as a lighting pass or a set of 3D assets, or combine several into a larger engagement.
We are based in Skopje, North Macedonia (Central European Time) and work remotely with teams anywhere, with regular calls and shared builds.
Send us a short message about your project and what you need. We will set up a call, then follow up with a proposal.
Work with us
Tell us what you’re building and where you need a hand. We’ll get back to you within a few days.