How a silly idea of creating a game, grew into a fully functional team of enthusiastic developers that are ready to take on the wonderful world of creating games.



OUR MISSION

We are gamers before everything else, and as such we know what we want from our games. Our passion for making video games is rivaled only by our desire to produce quality content. And that is what we want for our audience, quality entertainment no matter the budget. We have ambitious ideas and we strive to bring them to life.

ABOUT US

Workbench Entertainment is an indie studio situated in Skopje, Republic of Macedonia. We are a team of passionate gamers turned game devs. The team has grown a lot during a 5 year span and it all started out of love for games and video game development. Now we are a small team of devs that are working full time to deliver that passion to life.
SEE WHAT'S NEW

December 7, 2017
2.0

Workbench Entertainment 2.0

For some time now we haven’t posted anything or any update. Yes you can yell at us for not posting anything and all, but truly we […]
March 27, 2017
greenlit

WOUNDED HAS BEEN GREENLIT

Wounded has just been Greenlit by the steam community. Final results of this amazing Greenlight journey came way past anyone’s expectation. Wounded ended up in Top […]
March 22, 2017
top 20

WE ARE IN TOP 20 IN 12 DAYS!

First of all, on behalf of all team members, we want to say Thank You for your support and up-votes on Steam Greenlight. Today we reached […]
March 10, 2017
Greenlight

Wounded is live on Steam Greenlight

After a long period of nothingness, the time came for us to present Wounded to the Steam family. Maybe we waited more than enough, but we […]
February 18, 2017
graphics

Look at those pretty graphics!

As we near the finish line with Wounded, the harder it get’s to show you new stuff. It is code and other background processes that you […]
November 1, 2016
Demo

Goodbye Wounded Demo

First of all, thank you for everyone that downloaded and played our little demo! We really appreciate it. Now, let’s get to the main news. Because […]


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