June 23, 2018

Devblog #5

Hello readers! In this post, we go over the workflow that we use to model game props, like the mask in the image below. Most game […]
April 25, 2018

Devblog #4

G’day readers! It’s been hectic lately. HEC-TIC. We are getting close to the final product but we must always have the time to fill you up […]
April 11, 2018

Devblog #3

Hello there, readers! Last week in our devblog #2 we covered the audio production of WOUNDED. As we’re in the process of going through the final […]
April 4, 2018

Devblog #2

This week in the devblog we dig deeper into the audio production of Wounded. Let’s jump in our work process. For audio, we have couple of […]