Vasko Atanasovski

June 23, 2018

Devblog #5

Hello readers! In this post, we go over the workflow that we use to model game props, like the mask in the image below. Most game […]
April 25, 2018

Devblog #4

G’day readers! It’s been hectic lately. HEC-TIC. We are getting close to the final product but we must always have the time to fill you up […]
April 4, 2018

Devblog #2

This week in the devblog we dig deeper into the audio production of Wounded. Let’s jump in our work process. For audio, we have couple of […]
March 28, 2018

Devblog #1

To begin the devblogs, we will start with a little throwback. On this day, a whole year ago, we passed Steam Greenlight after just two weeks! […]